Pinball Playground

Pinball Playground is a 2D Fast Paced Pinball Experience where players add new elements to a pinball course as they play and rack up points to get the highest score before time runs out.

Pinball Playground is a game I worked on my sophomore year at Bradley for Fuse. Fuse is an event where students collaborate to create a 90 second experience for users to enjoy. I was a programmer for this project. 

This project was developed in Unity and originally designed for touch table. However, myself and a few other people from the team decided to continue work on the project, and we have been busy this year working to get the game available on Android devices. 

This game was an unique challenge for me. I am normally a designer on projects, so it was a nice change of pace to get more experience programming. I primarily programmed spawning in objects, and making it so users could drag and place those objects. 

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